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- color shader an bestimmten zeitpunten evaluieren
by nospitters on Thu Jul 05, 2012 17:36 pm
- 1 Replies
- 1832 Views
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on Thu Jul 05, 2012 23:51 pm
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- shader 64bit kompilieren
by eris23 on Fri Jan 08, 2010 1:19 am
- 25 Replies
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on Wed Feb 23, 2011 9:14 am
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- Kontrast der GI-Solution per Lensshader einstellen
by Wobi on Wed Feb 16, 2011 11:53 am
- 4 Replies
- 1059 Views
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on Wed Feb 16, 2011 15:26 pm
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- MetaSL und Maya2011
by haggi on Tue Jan 18, 2011 0:56 am
- 1 Replies
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on Tue Jan 18, 2011 7:26 am
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- Verändern des Camerachips innerhalb eines Lensshaders
by flaiver on Mon Jan 03, 2011 11:57 am
- 0 Replies
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on Mon Jan 03, 2011 11:57 am
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- New! TH Materials collection!
by banned on Sun Aug 30, 2009 11:31 am
- 25 Replies
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on Tue Dec 21, 2010 14:30 pm
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- Sättigung per Lichtintensität als Output Shader
by banned on Sat Nov 20, 2010 14:16 pm
- 2 Replies
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on Sat Nov 20, 2010 14:59 pm
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- tc_curvature für 64-Bit kompilieren - Freiwillige vor!
by Wobi on Tue Nov 16, 2010 14:14 pm
- 5 Replies
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- Renderfortschritt DBR zwischenspeichern?
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- 0 Replies
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on Mon Oct 25, 2010 0:50 am
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- iray entrausch Shader !
by banned on Sun Oct 03, 2010 0:53 am
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on Sun Oct 10, 2010 9:08 am
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- Phenomenon exportieren + Licht?
by mentalguy on Thu Aug 26, 2010 11:07 am
- 13 Replies
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on Thu Aug 26, 2010 15:24 pm
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- Defining new output format ?
by 2000hoschi on Fri Aug 13, 2010 10:52 am
- 3 Replies
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on Fri Aug 13, 2010 14:16 pm
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- mr Options Geoshader für 3.8
by jb_alvarado on Fri Apr 16, 2010 14:29 pm
- 15 Replies
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on Sat May 22, 2010 10:53 am
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- RenderToTexture?
by flaiver on Thu Apr 15, 2010 16:52 pm
- 5 Replies
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on Fri Apr 16, 2010 13:00 pm
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- How to detect that state->text_list[0] has been filed?
by Victor on Tue Apr 13, 2010 11:36 am
- 4 Replies
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on Tue Apr 13, 2010 20:20 pm
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- 3D Noise Redux
by helicopter on Fri Apr 09, 2010 12:35 pm
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on Fri Apr 09, 2010 18:36 pm
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- mray 3.7.1 nach 3.7.5 änderungen ?
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- 1 Replies
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on Thu Mar 11, 2010 1:13 am
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- mi File color texture
by jb_alvarado on Wed Feb 03, 2010 15:35 pm
- 2 Replies
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on Wed Feb 03, 2010 16:58 pm
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- mi File ohne Geometrie exportieren
by jb_alvarado on Sun Jan 17, 2010 17:48 pm
- 3 Replies
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on Mon Jan 18, 2010 14:50 pm
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- UV rotation through adjacent pixels?
by Victor on Wed Nov 18, 2009 20:13 pm
- 3 Replies
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on Thu Nov 19, 2009 18:04 pm
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- VolumeShader & Co
by haggi on Mon Aug 17, 2009 0:18 am
- 37 Replies
- 4150 Views
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on Thu Sep 10, 2009 18:15 pm
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- Phenomena Render in Max Problem ..
by svensonntag on Tue Aug 25, 2009 12:32 pm
- 5 Replies
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on Fri Sep 04, 2009 10:05 am
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- Affogato RIB Konverter
by jb_alvarado on Tue Aug 04, 2009 15:13 pm
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on Fri Aug 21, 2009 22:17 pm
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- coole Anleitung Shader Programmierung !!!
by banned on Thu Jul 23, 2009 22:52 pm
- 3 Replies
- 902 Views
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on Fri Jul 24, 2009 2:04 am
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- auto rayrc renamer
by jb_alvarado on Tue Jun 23, 2009 16:48 pm
- 0 Replies
- 576 Views
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on Tue Jun 23, 2009 16:48 pm
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- Kompilieren mit VS 2008
by jb_alvarado on Wed Jan 21, 2009 14:47 pm
- 10 Replies
- 1430 Views
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on Wed Jun 03, 2009 22:03 pm
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- Shader als Source Code einbinden
by Wobi on Tue Apr 14, 2009 0:05 am
- 3 Replies
- 856 Views
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on Mon May 18, 2009 23:27 pm
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- Max Render Element Shader auf XSI übertragen
by jb_alvarado on Fri May 15, 2009 12:20 pm
- 0 Replies
- 1075 Views
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on Fri May 15, 2009 12:20 pm
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- Licht/Schatten auf Material beeinflussen
by jb_alvarado on Mon Apr 27, 2009 22:05 pm
- 2 Replies
- 788 Views
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on Wed Apr 29, 2009 15:27 pm
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- Pfad mapping, bzw. Konvertierung
by jb_alvarado on Wed Apr 15, 2009 14:00 pm
- 6 Replies
- 862 Views
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on Thu Apr 16, 2009 8:51 am
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- Dateiauswahl-Dialog im Shader-Rollout
by michael.reuter on Tue Mar 24, 2009 16:54 pm
- 0 Replies
- 536 Views
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on Tue Mar 24, 2009 16:54 pm
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- Linkliste
by Mika on Mon Feb 16, 2009 17:07 pm
- 3 Replies
- 822 Views
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on Tue Feb 17, 2009 20:48 pm
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- Editoren für Shader-Programmierung
by michael.reuter on Thu Feb 12, 2009 19:42 pm
- 2 Replies
- 711 Views
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on Fri Feb 13, 2009 0:51 am
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- Pro Material: Porzelan mit Fast SSS
by banned on Mon May 26, 2008 9:35 am
- 5 Replies
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on Wed Dec 10, 2008 18:12 pm
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- Pass Material Container
by jb_alvarado on Wed Oct 29, 2008 14:09 pm
- 5 Replies
- 1398 Views
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on Fri Oct 31, 2008 20:36 pm
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- MR Matte Shadow Reflection aufsplitten
by jb_alvarado on Thu Oct 16, 2008 15:00 pm
- 9 Replies
- 1801 Views
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on Sun Oct 26, 2008 14:19 pm
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- http://www.writingshaders.com/
by banned on Mon Oct 13, 2008 17:28 pm
- 2 Replies
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on Tue Oct 14, 2008 7:21 am
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- Update all Pro Material: include/exclude Lights
by banned on Thu Jun 05, 2008 13:10 pm
- 11 Replies
- 4313 Views
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on Sat Jun 07, 2008 0:10 am
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- Pro Material: Metallic Paint mit erweiterte Flake Funktionen
by banned on Sat Apr 05, 2008 20:22 pm
- 1 Replies
- 1444 Views
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on Mon Jun 02, 2008 7:50 am
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- Fachsimpelei zum PassRendering
by jb_alvarado on Fri Sep 21, 2007 11:03 am
- 58 Replies
- 8204 Views
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on Fri May 30, 2008 14:24 pm
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- Pro Material: Metal Cutouts werfen nun Schatten
by banned on Thu May 29, 2008 10:02 am
- 1 Replies
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on Thu May 29, 2008 10:06 am
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- Kleines phenomenon Tutorial
by haggi on Sun Mar 23, 2008 14:04 pm
- 2 Replies
- 1030 Views
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on Sun Mar 23, 2008 14:23 pm
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- CImg
by jb_alvarado on Mon Feb 25, 2008 15:21 pm
- 0 Replies
- 614 Views
- Last post by jb_alvarado
on Mon Feb 25, 2008 15:21 pm
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- Probleme beim Compilieren für 64bit
by cybermoos on Thu Feb 14, 2008 11:59 am
- 7 Replies
- 1517 Views
- Last post by jb_alvarado
on Fri Feb 15, 2008 11:36 am
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- mia_buffer_phen_problem
by CREAGA on Fri Feb 08, 2008 13:52 pm
- 3 Replies
- 1105 Views
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on Tue Feb 12, 2008 13:09 pm
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- Environment Buffer
by jb_alvarado on Wed Jan 30, 2008 16:00 pm
- 9 Replies
- 1494 Views
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on Thu Jan 31, 2008 11:55 am
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- Object Options-Shader
by jb_alvarado on Tue Jan 08, 2008 12:44 pm
- 20 Replies
- 2920 Views
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on Mon Jan 28, 2008 19:18 pm
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- bilinear Filtering
by banned on Thu Sep 06, 2007 10:34 am
- 50 Replies
- 7653 Views
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on Sun Jan 27, 2008 16:49 pm
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- Specular only
by jb_alvarado on Thu Jan 03, 2008 12:22 pm
- 2 Replies
- 913 Views
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on Thu Jan 03, 2008 15:43 pm
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- fg only shader?
by jb_alvarado on Fri Dec 21, 2007 20:18 pm
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- 3573 Views
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on Sat Dec 29, 2007 19:02 pm
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