I am trying and failing to recreate a material for the bubbles of my underwater-scene
and hope you could give me an advise on where I went wrong.
Here is a short summary of how I approached my settings:
- Ok, air itself is not that visible.
Transparency 100%...check
- In one of the picture I provide you can see the sun reflecting on the bubbles. On the other
picture, (shot from the bottom) it looks like its reflecting the bottom.
Reflection 100% ...check
- We are going from water to air. So I guess I have to take the reverse IOR from air to water.
IOR 0.76 ...check
Fressnel reflection...check
- Not sure but the reflection doesnt look "accurate"
"highlights only" for blurry reflections...check
(without doesnt make it any better either)
So much about the attributes I think they are somewhat correct. However using the other
knobs like solid/thin-walled, Translucency and so on havent made it any better.
The scene:
- Obviously I have an ocean-plane with reversed IOR
- a static fluid for the underwater-fog.
- a physical Sun&Sky-Setup
- 2 half spheres enclosing the ocean-plane and fluid for the "total internal reflection"-effect
described by Duncan here:
http://forums.creativecow.net/archivethread/61/650236
(his last 2 answers).
(basically the upper half with a ramp describing the sky in the incandescence-slot
and for the lower half-sphere an icandescence-ramp from light- to darkblue)
- a ground plane
These are my references
http://www.edgewoodoutfitters.com/2006_ ... ve0009.JPG
http://2.bp.blogspot.com/_nwbOFod05oA/S ... an+030.jpg
http://southeasttechnicalscuba.com/Imag ... r-Down.jpg
And here some renders and a screenshot:
In those reference-photos the bubbles are way more bright, mostly white. Havent managed to
get that look.
So, my questions are ...what am I missing, what have I overlooked and where had I made the
wrong conclusions? Could anybody lend me a hand on that issue?
Edit:
Should have mentioned that I am using the mia-material just to be sure.


