mr's equivalent to maya's 'luminance'

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mr's equivalent to maya's 'luminance'

Postby ronviers on Tue Jul 05, 2011 7:34 am

Anyone know mental ray's equivalent to maya's 'luminance' node?

Thanks:)
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Re: mr's equivalent to maya's 'luminance'

Postby Mika on Tue Jul 05, 2011 7:45 am

Welcome.

You are so fast... :)

Why not use the luminance node in mr?

BTW: Here in Germany it´s early in the morning..
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Re: mr's equivalent to maya's 'luminance'

Postby ronviers on Tue Jul 05, 2011 8:28 am

As a way to understand mr I have been taking things I have working in maya and converting them to their mr counterparts.
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Re: mr's equivalent to maya's 'luminance'

Postby haggi on Tue Jul 05, 2011 9:46 am

You can use almost all maya nodes in the hypershade to create your shading network. Internally all shaders are converted automatically to mentalray nodes during scene translation.
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Re: mr's equivalent to maya's 'luminance'

Postby ronviers on Tue Jul 05, 2011 10:08 am

Is that to say that where maya and mental ray have redundant nodes, mental images does not include their equivalent nodes in favor of maya’s nodes? I can see how this would avoid confusion. Somehow I got the impression that mental ray, even as a plugin inside maya, was capable of working independently.

Thank you:)
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Re: mr's equivalent to maya's 'luminance'

Postby ronviers on Tue Jul 05, 2011 10:29 am

However this exercise has made it clear that I have a misunderstanding of mr nodes. For example, with the mib_color_spread (set to weighted intensity) or mib_color_average, I expect to get a ‘value’ output, but they appear to have only ‘rgb’ output. Even the icon for the mib_color_average node, in the hypershade selection list, shows a sinlge output. Can someone please reconcile this?
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Re: mr's equivalent to maya's 'luminance'

Postby Mika on Tue Jul 05, 2011 12:41 pm

You can export an .mi file and then you can look into that file with an editor...

Edit:
mib_color_average:
Output: Color
Converts a color to RGBA grayscale by averaging the RGB values. The resulting grayscale value can also be used as a scalar. The returned R, G, B, and A components all have the same value.

So, one value is enough


cheers,
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Re: mr's equivalent to maya's 'luminance'

Postby ronviers on Tue Jul 05, 2011 17:31 pm

It's great to know about being able to export and edit. I will use that trick a lot.

Thank you for solving the problem! I overlooked that in the manual. I will try to be more careful in the future.
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Re: mr's equivalent to maya's 'luminance'

Postby Mika on Tue Jul 05, 2011 18:47 pm

You are welcome to ask more questions... ;)
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