hast du in der standart.mi Datei, die alten Pro-Materials gehiddet?
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#*****************************************************************************
# Copyright 2005 by Autodesk
#
#*****************************************************************************
# Author: Daniel Levesque
# Created: 05 April 2004
# Purpose: Main file for including all the standard shader definitions.
#****************************************************************************/
registry "{_AUTODESK_REG_3DSMAX_LOAD_STANDARD_SHADERS}"
# Add "link" and "mi" statements here, to load your shaders.
link "base.dll"
mi "base.mi"
link "contour.dll"
mi "contour.mi"
link "physics.dll"
mi "physics.mi"
link "lume.dll"
mi "lume.mi"
link "subsurface.dll"
mi "subsurface.mi"
link "3dsmaxshaders.dll"
mi "3dsmaxshaders.mi"
mi "physics_phen.mi"
link "3dsmaxhair.dll"
mi "3dsmaxhair.mi"
link "paint.dll"
mi "paint.mi"
link "architectural.dll"
mi "architectural.mi"
mi "architectural_max.mi"
link "production.dll"
mi "production.mi"
mi "production_max.mi"
# Protein shaders
link "mayabase.dll"
mi "mayabase.mi"
link "adskshaders.dll"
mi "AdskShaders.mi"
mi "adsk_Utility_Shaders.mi"
mi "adsk_Mtl_Spiders.mi"
mi "adsk_Map_Hemispherical_Bitmap.mi"
mi "adsk_Map_SimpleBitmap.mi"
mi "adsk_Map_SimpleBumpmap.mi"
mi "adsk_Map_SimpleChecker.mi"
mi "adsk_Map_SimpleColormap.mi"
mi "adsk_Map_SimpleMarble.mi"
mi "adsk_Map_SimpleNoise.mi"
mi "adsk_Map_SimpleSpeckle.mi"
mi "adsk_Map_SimpleTile.mi"
mi "adsk_Map_SimpleWave.mi"
mi "adsk_Map_SimpleWood.mi"
# mi "adsk_Mtl_Ceramic.mi"
# mi "adsk_Mtl_Porcelain.mi"
# mi "adsk_Mtl_Concrete.mi"
# mi "adsk_Mtl_Glazing.mi"
# mi "adsk_Mtl_Hardwood.mi"
# mi "adsk_Mtl_MasonryCMU.mi"
# mi "adsk_Mtl_Metal.mi"
# mi "adsk_Mtl_MetallicPaint.mi"
# mi "adsk_Mtl_Mirror.mi"
# mi "adsk_Mtl_PlasticVinyl.mi"
# mi "adsk_Mtl_SimpleGeneric.mi"
# mi "adsk_Mtl_SolidGlass.mi"
# mi "adsk_Mtl_Stone.mi"
# mi "adsk_Mtl_WallPaint.mi"
# mi "adsk_Mtl_Water.mi"
# mi "adsk_Mtl_Water_VUE.mi"
end registry
