ich versuche gerade mit dem Bilinear Filterung eine Texture zu optimieren und er will nicht. Es gibt ja die usefulPhen.mi von Bmcaff
- Code: Select all
#*****************************************************************************
# Useful Phenomena for Maya 7.0
# Author: Bmcaff
# Date: 15.08.2005
#
#****************************************************************************/
# Eliptic filter node
declare phenomenon
color "elipticfilter" (
color texture "tex",
vector "repeat" #: default 1. 1. 1.
)
shader "coord" "mib_texture_vector" (
"select" 0,
"selspace" 0,
"vertex" 0,
"project" 0
)
shader "remap" "mib_texture_remap" (
"input" = "coord",
"transform" 1. 0. 0. 0. 0. 1. 0. 0. 0. 0. 1. 0. 0. 0. 0. 1.,
"repeat" = interface "repeat",
"alt_x" off,
"alt_y" off,
"alt_z" off,
"torus_x" off,
"torus_y" off,
"torus_z" off,
"min" 0. 0. 0.,
"max" 0. 0. 0.,
"offset" 0. 0. 0.
)
shader "tex" "mib_texture_filter_lookup" (
"tex" = interface "tex",
"coord" = "remap",
"eccmax" 20.,
"maxminor" 6.,
"disc_r" 0.3,
"bilinear" off,
"space" 0,
"remap" "remap"
)
root = "tex"
version 1
apply texture
#: nodeid 7499503
end declare
aber unter max läuft das so nicht. Ich schätze mal es liegt am Remap.
mfg
hot chip
, nur ich darf es zur zeit nicht 