Exist group defintions in a mi file?
Because i have to turn of visiblity of huge amount of objects
instgroup "mygroup_inst"
"object1_inst"
"object2_inst"
"object3_inst"
end instgroupWhere do you implemented the tonemapper?
As i know from the bmw project, we implemented the tonemapper in the flash code, right?
Tonemapper in the flash code? wtf... i do not think so
But as I can remember we also put some logic into the model, because how could the applikation server know where the position of the camera actually was?
Think about the problem with Interior and Exterior in the freestyle mode. There we had to tell reality server now its interior or exterior. So where was/is the initiator ?
camera "Camera10|Camera"
environment = "Environment|Shader"
lens = "GBuffer_Lens|Shader"
focal 24.142136
aperture 20.000000
aspect 1.777778
resolution 1280 720
window 0 0 1279 719
offset 0.000000 0.000000
clip 0.100000 1000000015047466200000000000000.000000
attribute string "tm_tonemapper" "mia_exposure_photographic"
attribute scalar "mip_cm2_factor" 1
attribute color "mip_whitepoint" 1.042870044708252 0.9838629961013794 1.03357994556427 1
attribute scalar "mip_film_iso" 100
attribute scalar "mip_camera_shutter" 512
attribute scalar "mip_f_number" 8
attribute scalar "mip_vignetting" 0
attribute scalar "mip_burn_highlights" 0.25
attribute scalar "mip_crush_blacks" 0.800000011920929
attribute scalar "mip_saturation" 1
attribute scalar "mip_gamma" 1
end camerainstance "Camera10|Instance"
"Camera10|Camera"
visible on
transform
0.93041778 0.09176451 -0.35482728 0
-0.36650077 0.23295802 -0.90078187 0
-7.4505833e-009 0.96814764 0.25038004 0
2010.6144 48.802612 -3370.4087 1
()
end instanceMaybe you missed to add the camera instance to the SceneRoot|Group?
Mika wrote:@isaaah:
Do you work with RS? Maybe we can exchange our experience some day
Users browsing this forum: No registered users and 1 guest