I have a question about what AA setting people are using to render animations with MR and Max? ...I don't mind a little dancing in the AA because I am on a deadline, but I have really been struggling to find a balance between speed and quality.
I was using 1 to 16, with a box filter. I knew this would leave me with dancing, but it was a setting that I thought I could live with. Well, what rendered last night with those settings looked horrid to say the least. I am getting about 18 minutes a frame right now, so I am nervous that simply upping my AA is going to make me miss my deadline.
I did find this quote in another thread... Not sure how much it applies to what I am doing.
"Turn off texture anti-aliasing and use systematic geometry anti-aliasing with only a few rays per pixel (typically 4 rays/pixel). This will be enough for the render engine to pick up areas where there is a lot of detail. By setting the max number of rays and the quality threshold to very high values, you will instruct the render engine to spend most of its time on these areas."
Attached is a reference of what I am working on.... It is not the full entourage, and I need to correct the camera work, but it is enough to give an idea. The perf metal material I will correct at the material level by making the holes bigger, but I need to get my settings to a point that the mullions are not dancing around. I can live with the trees dancing for now.
http://www.phase22.com/misc/germanMR/Ext1.wmv <--33megs
Thanks for any advice,
Travis
