crazy homeless guy wrote:so it tries to load all of the proxies into memory at once, which defeats the purpose of using proxies.
michael.reuter wrote:crazy homeless guy wrote:so it tries to load all of the proxies into memory at once, which defeats the purpose of using proxies.
Have you tried this out with fast rasterizer? Because technically fast rasterizer has nothing to do wit the scanline algorithms. The two renderalgorithms don't share a single line of code.
The presentation in the Max interface can be misleading in this point. In fact you have 3 independant options to chose for primary rays: scanliner, fast rasterizer or raytraced. These options should be represented more like 3 radiobuttons. Fast rasterizer is not a "subfunction" of the scanliner, thus the scanliner is completely replaced by the fast rasterizer and you shouldn't have to have to check the scanliner option to be able to chose fast rasterizer.
As a conclusion it is very well possible, that fast rasterizer will work fine with proxys (I've not tried that by myself though).
Thanks go to MasterZap for explaining this at the EUE in Utrecht ...
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