I'm developing shaders for 3dsmax 2010, but I'm not sure my problem is app-specific.
I have a mia_material_x wrapper, essentially copied from versions I found on the net, which works great and lets me save out the various a&d components to separate framebuffers.
I'd like to set up something similar for the outputs from misss_fast_shader_x, but I'm not sure how to go about doing this. Specifically, where my mia_material_x wrapper code has :
...what should I be using as storage structures for the sss version?