L3Deformer V1.0.1 and L3Library V1.0.3 have been released yesterday. Both plugins are now also available for Maya 2009 and 2010. We have lowered the price of L3Deformer for Maya 2009/2010 to 139,00€ (no tax included). We also offer new bundle and discount options if you would like to purchase L3Deformer for multiple versions of Maya. Check out our tools website for more details.
L3Deformer V1.0.1 (free upgrade)
- Viewport 2.0 Support
All deformer handles and support nodes now also show up in Viewport 2.0. Please note, that Maya’s Viewport 2.0 is still work in progress and missing a lot of functionality from the old viewport.
Curve Deformer: Per object texture sampling coordinate offsets
Two new attributes allow to offset 2D/3D texture coordinates per target object attached to a curve deformer. This makes it very easy to apply texture based geometry randomization effects in curve space, without the need to use multiple curve deformers. Lightning effects with multiple streaks are a good example how to apply this new feature.
Curve Deformer: Tangent Mode
The tangent computation method can now be set separately from normal mode. This provides a lot more flexibility when omitting the alignment curve.
Collision Deformer: Relax Iterations
Relax iterations now use a float value instead of an integer. Thus the next relax cycle can be blended in smoothly. This allows to use varying relax iterations as an animated effect. Originally relax iterations were designed as a static mesh equalization feature. In addition the deformer will now work without any actual collision geometry. This allows to use the relax feature only, which can be handy to equalize e.g. nParticle, fluids or RealFlow meshes.
Texture Deformer: Slope Vector Mode
When using geometry space displacement you can now optionally use the polygon normal instead of the actual displacement vector to compute the slope falloff.
For a complete list of changes please refer to the L3Deformer history.
We had a look at all UIs and streamlined some designs that required redundant extra clicks.
We started to replace more Maya API classes and methods with our own technology that supports multithreading. Performance of texture and curve deformer has been increased. We will continue to push performance with each release cycle. We would like to ask you to request more API multithreading support from Autodesk. Being able to use all CPUs/cores of a modern system will not only drastically increase performance of our tools, but affect overall Maya performance and that of other custom tools.
The free L3Library now supports a customizable floating shelf window (Maya 2011 and higher). We have taken our old CPS Toolbox and pimped it with QT features like docking options and 10 shelf tabs.
For a complete list of changes please refer to the L3Library history
Check out our tools website for more information and new tutorials.