L3 Texture provides 15 new nodes to build advanced texture networks in Maya. The plugin contains procedural noise textures, regular pattern generators, coordinate displacement nodes and additional utilities. All texture features are fully animatable and mapable. Combination of procedural textures results in a huge amount of pattern. Examples include regular cell pattern, irregular structures like marble, wood or rock surface, irregular or regular wave pattern and many more.
Originally L3 Texture was designed as an extension to our L3 Deformer toolset. L3 Deformer makes heavy use of texture sampling and the more texture generators you have at your disposal, the more powerful and flexible L3 Deformer will be.
During the development process we decided to make L3 Texture a fully featured solution that also supports rendering of textures and can generate details way beyond the requirements of L3 Deformer. Please note, that L3 Texture contains Maya software renderer nodes only, but you can of course bake all textures to be used with any other renderer.
Content:
L3 Cell 2d (regular 2d cell pattern)
L3 Cell 3d (regular 3d cell pattern)
L3 Cell Noise 2d (irregular 2d cell pattern)
L3 Cell Noise 3d (irregular 3d cell pattern)
L3 Cell Shuffle 2d (cell shuffling (10 input slots) and HSV/rotation randomization)
L3 Cube Noise 2d (randomly shaded cubic 2d cells)
L3 Cube Noise 3d (randomly shaded cubic 3d cells)
L3 File (simple replacement for Maya’s file texture node that fixes some bugs)
L3 Liquid Noise 2d (2d noise specifically designed for liquid surfaces)
L3 Liquid Noise 3d (3d noise specifically designed for liquid surfaces)
L3 Placement 2d (2d coordinate displacement)
L3 Placement 3d (3d coordinate displacement)
L3 Plasma 2d (2d plasma wave pattern using up to 8 emitters)
L3 Plasma 3d (3d plasma wave pattern using up to 8 emitters)
L3 Volume (volumetric falloff)
We are currently beta testing the software. More information will follow within the next weeks.
http://www.lightstorm3d.com/ls3d/?p=1129
